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Resident Evil 4 Didn’t Just Change Everything, It Is Everything

I Resident Evil The franchise has become such a central part of video games that it is impossible to imagine the world without it. Over the past decades, the chain has been through a lot, and has had many highs and lows—and what is higher in the entire business than Resident Evil 4?

Capcom has released many versions of Resident Evil 4 over the years, including the popular current generation replacement back in 2023. But its first release was for the Nintendo Gamecube on January 11, 2005 as the penultimate game in a series of exclusive consoles called the Capcom Five, and it marked a major shakeup. in the series. After several versions were conceived and scrapped, longtime series director/producer Shinji Mikami took the reigns for a complete revival. At that point, he and other developers felt things were long overdue and hoped to spice things up.

Among Mikami’s key changes were replacing zombies with a new undead enemy called Ganados, using a more powerful camera instead of fixed angles, and not focusing the story on the evil Umbrella Corporation. But the big change was in between How the game was played: instead of slow, tank-like controls, he wanted to focus on the action with the third person, shooting over the shoulder. That style of play didn’t sit well with everyone on the team, but they came out with an explanation why he wanted the changes he made. In a 2004 interview with IGN, producer Hiroyuki Kobyashi similarly assured fans that this was still the right thing to do. Resident Evil game, just one that can also serve as a jumping off point for those who have passed previous entries or have never played games at all.

Capcom

By now, we all know Resident Evil 4 has received critical acclaim and is considered one of the best games of all time. It is also one of the most influential: from Gears of War again Dead Space the latest The Last of Us again God of War, you can find a lot of its DNA in any major third-person game that came out between 2006 and now. Similar casting was found in other survival horror series at the time, with new installments at the time Silent Hill again Alone in the Dark and tries to go for the action/horror mix, but not with the same success or glowing reception. Later Resident Evil The games continued with third-person, first-person shooter combat Resident Evil Village was developed as a combination of that game and 2017 resident evil 7, in accordance with A small town director Morimato Sato.

But A citizen Bad 4 the biggest impact came as it was ported to the PlayStation 2 in October of the same year. In some ways, it was a definitive version of the game, as it included new features and elements not found in the Gamecube version, including “Different Paths” featuring supporting character Ada Wong. The PS2 was notable for having an amazing third-party library back in the day, too RE4 it was among the cream of the crop. Resident Evil it was never a PlayStation exclusive series, but the two are forever linked, and similar to each other last dream, it meant something back then to have a main line on the PlayStation console.

However, its jump to the PS2 was not without its bumps. When Capcom revealed it Resident Evil 4 it wasn’t just the Gamecube, Mikami’s anger at the situation helped lead to the creation of several new developers. The first was Clover Studio, where Mikami and Hideki Kamiya—a man who was dumped RE4 opinions led to the creation of Devil May Cry-he worked on cult classics like The hand of God again Mine. After that studio closed, the two helped found PlatinumGames, with Kamiya leading the studio and directing its flagship series. Bayonetta and 2017’s favorite gemstone Nier: Automata. For him, things are looking up: having left Platinum in 2023, he now heads up the newly announced Clovers Studio, which makes tracks Mine. During that time, Mikami founded Tango Gameworks, which went on to create the Evil Within games and 2023 is very good Hi-Fi Rush. Microsoft closed Tango in the background Rush’s release, but the studio was recently reborn by Krafton. Mikami left Tango before it closed, and it seems he’s started a new studio, possibly of his own.

Capcom

Whatever Mikami’s next project ends up being, it’s sure to draw comparisons to his previous work, too Resident Evil 4 respectively. There’s just no escaping the reputation of that game, because of the depth of video games over the past decades, and because it’s playable on everything at some level. Even if Capcom suddenly decided to stop the survival horror franchise right now, that wouldn’t do anything. Resident Evil 4 you refuse to be forgotten, and you probably won’t be, because you’re so focused on the situation.

Looking for more io9 news? Check out when you can expect the latest Marvel, Star Wars, and Star Trek releases, what’s next for the DC Universe in film and TV, and everything you need to know about the future of Doctor Who.


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